This is Madness.
Hello. How are you.
Don't answer that. It wasn't a question.
Don't answer that. It wasn't a question.
Then Came a Second Title
For the past eight or so weeks of class and a good portion of the two weeks over break, I and my imaginary colleagues have been diligently chugging away, pouring hours of work into what I can only assume is my thesis project.
Maybe.
At least I'm pretty sure.
I'll get back to you on that.
Maybe.
At least I'm pretty sure.
I'll get back to you on that.
Plot Summary
To make up for my lack of pictures to sate your curiosity in the past dozen weeks, I generously offer these carefully prepared and a few secretly unprepared renders to satisfy your unquenchable curiosity about my progress. In addition, I will list the major changes I've made since last quarter (pretty much the entire project). PICTURE ON!
First, some awesome renders from my most recent progress.
Here are the stages I'm working on.
Then, some other progress showing my sculpts and models.
*I took the base modeled characters and sculpted them in much greater detail using ZBrush, including the king himself who was in great need of a reworking.
*I then hand-painted them, also in ZBrush with a dash of Photoshop, paying close attention to color palettes and a sort of pre-rendered AO look that I use.
*After painting, I took the detailed models and posed them as elegantly as possible, fitting the curve of a character's spine to their personality so to speak.
*In this process, I managed to mix my UVs up a little bit (just a little), possibly when I combined and separated parts for easier working. Two meshes also accumulated a lot of radioactive file corruption, becoming unstable in surprisingly predictable ways, sending vertices into the nether region beyond the void of the canvas and performing other death-defying feats without becoming fully corrupt. I spent an entire weekend recovering these meshes (rather than reposing which would have taken a few hours) with the result that one of my meshes no longer can be reduced from its highest geometry state (not ideal for rendering).
*After collecting cleaned meshes for posed and unposed models, I set them into the same file, incorporating them into a scene.
*Most importantly, I've decided what can and can't be done in the following weeks. As of last week, my environment (which I may never have posted until now) is out of the picture- too complex to finish at the right level of detail. Now I'm using a set of quickly modeled wooden stages to display the characters (I always called my environment a stage, even after I modeled it). This is what I am working on right now, that and figuring out how to render it properly.
First, some awesome renders from my most recent progress.
Here are the stages I'm working on.
Then, some other progress showing my sculpts and models.
*I took the base modeled characters and sculpted them in much greater detail using ZBrush, including the king himself who was in great need of a reworking.
*I then hand-painted them, also in ZBrush with a dash of Photoshop, paying close attention to color palettes and a sort of pre-rendered AO look that I use.
*After painting, I took the detailed models and posed them as elegantly as possible, fitting the curve of a character's spine to their personality so to speak.
*In this process, I managed to mix my UVs up a little bit (just a little), possibly when I combined and separated parts for easier working. Two meshes also accumulated a lot of radioactive file corruption, becoming unstable in surprisingly predictable ways, sending vertices into the nether region beyond the void of the canvas and performing other death-defying feats without becoming fully corrupt. I spent an entire weekend recovering these meshes (rather than reposing which would have taken a few hours) with the result that one of my meshes no longer can be reduced from its highest geometry state (not ideal for rendering).
*After collecting cleaned meshes for posed and unposed models, I set them into the same file, incorporating them into a scene.
*Most importantly, I've decided what can and can't be done in the following weeks. As of last week, my environment (which I may never have posted until now) is out of the picture- too complex to finish at the right level of detail. Now I'm using a set of quickly modeled wooden stages to display the characters (I always called my environment a stage, even after I modeled it). This is what I am working on right now, that and figuring out how to render it properly.
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