Wednesday, November 7, 2012

The Radiantly Mad King - Week 9



The First Final Stretch
We're down to one more week for the first half of the time allotted to our senior thesis projects and we'll soon know whether we'll be working on them over break (hint: yes).



The Sad Turtle
The biggest product of this past week's labors is the Sad Turtle. Because I'm getting really into the sculpting through Zbrush workflow lately I decided to skip the modeling stage entirely by using zspheres instead. It went much quicker, though I have to learn to keep the detail simple at this stage rather than taking it as far as before it is even in geometry.
My first sketch using zspheres was based on my drawing of the sad turtle and ended up having distorted proportions and didn't really look right. I focused most of my time on getting the shell to be the right shape and the holes in it to be placed correctly.
After the zspheres comes the base sculpting. At the moment I like to resist the urge to raise the division level high because I know it's more important for me to focus on getting the base form right. After some experimentation, I decided to make the head of the turtle match a photo as closely as I could (at this low level). I knew that it would be much easier to pull the geometry around and stylize the turtle after I made it look like a turtle. In the end I got the form looking the way I wanted.
The final step was to retopologize which was done in ZBrush. While I like the simplicity of being able to do this straight from ZBrush, I wish it had a slightly improved interface for selecting and merging points. I kept missing points that were nearly on top of each other but not merged.




The Antique Bird Cage
I did most of the model for this last week but, looking back at it, hated the geometry of a lot of it. I cleaned up and remodeled most of it, making my proportions a bit better. I modeled the door flat and then bent it to match the curve of the cage. I plan to do the lower level of metal filigree as texture maps with alpha channels.

For some reason Maya also kept deleting my mesh as I was undoing, forcing me to do pieces all over again.

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