The Steward
The steward will be the most mistreated member of the king's retinue. The task of a steward is to do all the dirty work of running the kingdom so that the king is free to get himself into trouble (as they were wont to do). Unfortunately, the mad king insists on his presence and does little to aid him in his task. He has since become hunched, old, and fraught with sadness and boredom.
I did some basic design for the steward, starting by sketching some faces of distinctly old people. The difference between my quick starting sketch (between the T poses) and the updated faces on the figures is a big improvement. It was helpful for noting the places where wrinkles form and where the bones of the face protrude. As with the other characters, I determined a body shape- unnaturally thin, bony, and bent. His face is long and his cheeks sag.
The Minstrel
The minstrel is where the dynamism is at. As per a suggestion from a friend, I added another female to the procession. Being one of the two frontmost faces, it is probably a good thing. When imagining a male minstrel, I see other faces similar in structure to the king (the minstrel is a bit mad him/herself). Besides that, it balances out the picture a bit by creating a pocket of men in the center to compare amongst and by drawing the queen back into the picture.
I'm still brushing up on my sketching skills and was having some trouble stylizing the face (on purpose) in a way similar to the king. This face, therefor, is not the final face but still represents the character (the face of the sketch beside the final drawing is closer). I worked on creating a feminine form and creating dynamic curves in the pose of the minstrel. I also designed her a custom lute with a bit of a melted shape and a color scheme that reminds me of a spanish guitar.
The Guard
The guard's armor is going to be somewhere between ornate and heavily worn, something that looks like it was passed on for generations from a long dead knight. This was just a design I created, one of several hopefully. I was trying to retain his broad upper body relative to his legs while deciding on what types of helmets might be good for giving him that intimidating look. It needs to shadow his eyes, offer protection, and not look cheesy (like a roman legionnaire helmet).
Previs in 3D
I've been a little bit slow on producing a good blocked out scene in 3D (which I should rightfully have done right from the start) so I did that this week as well. After modeling out the king, I liked the simple human model I was using and decided to make one that could be more easily morphed into other body shapes. The other four characters all stem from the same base mesh, tweaked and posed into place. Now that I see it in 3D I prefer the closer angle which means I don't have to worry so much about making it an entire throne room. I also found that I need to work on fitting the queen in better (though the quick lighting I applied darkens her a bit too much) so that she fits better.
After block modeling the scene, I started sketching over it the characters that I have been designing. Right now it is just the minstrel and the king but the addition of their bright colors does a lot for the scene and ensures that my vision is still fitting together.
Previs Rig
I looked into rigging a little bit to figure out how I might approach rigging these characters once I've finished them. I made some sketches of how I'd visualize testable rigs (blocked out rigidly bound forms) and modeled one. I got a bit carried away making it look nice but I can still use it. Strangely, my Maya just decided that mental ray doesn't work and won't load the mental ray rendering options tabs (I can't unload the plug-in and restarting doesn't help. Reinstalling is probably the solution). Anyway, these screenshots will have to do.